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Pygame Level 1

Pygame Level 1 is where Python Level 2's animation and OOP skills turn into real, playable games. Students use the Pygame library to build four complete games from scratch: Pong, Snake, a flappy-bird-style flyer, and a Breakout-style brick-breaker; learning the game loop, collision detection, keyboard/mouse input, and object management along the way. By the end, students will understand how a real game is structured from the first blank window to a finished, repayable build.

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4.9 star reviewsout of total 93
Pygame Level 1

4 Months

1 Hour Class

Medium

Online via Zoom

Why take this course?

In Python Level 2, students learned to think in objects: writing classes, animating shapes, and managing lists of moving elements on screen. Pygame Level 1 takes that exact foundation and points it at something students have wanted since day one: a real, playable game.

Students will use the Pygame library to build a paddle that returns a serve, a snake that grows every time it eats, a bird that flaps against gravity, and a ball that shatters a wall of bricks. Along the way they'll learn the game loop that powers every real-time program, how to detect collisions between moving objects, how to read keyboard and mouse input, and how to manage dozens of objects: bullets, bricks, body segments at once using lists. By the end, students will have four finished, shareable games and a solid foundation for the more advanced systems in Pygame Level 2.

Prerequisites:

Course Outline

4 Month Plan

Learning Outcomes

  • Build and run a complete game using Pygame's game loop, structuring input, update, and draw logic every frame.
  • Detect and resolve collisions between moving objects using pygame.Rect and colliderect(), as seen in Pong and Bricks & Blasters.
  • Represent a growing or changing object as a list, and manage many list-based objects at once, as demonstrated in Snake and Bricks & Blasters.
  • Apply gravity, velocity, and acceleration to create natural, physics-driven motion, as shown in Flap & Fly.
  • Use timers, randomness, and simple AI to build procedurally generated and reactive game elements.
  • Be prepared for object-oriented, systems-level game design; refactoring into Sprite classes, building enemy AI, and adding full game shells in Pygame Level 2.

Schedule

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Teachers

Projects

Our Young Innovators in Action

Every project tells a story of creativity, curiosity, and critical thinking. Here are some of the incredible works built by our students

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Scratch
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Ali Ebrahim khan

3D MAZE

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Scratch
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Maaz Uppal

Ping pong game

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Muhammad Ibraheem Ali

11 years old

Pirate adventure game

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Frequently Asked Questions

To enroll in any of our programming courses, your child must first attend a STEM Explorer Session. This helps us understand your child’s learning profile and ensures they are placed in a course that matches their skills and interests. After the session, we will share available time slots and course details and guide you through the next steps for enrollment.

Book a 30-minute STEM Explorer Session to find out the most suitable course for your child.

Learning to code helps build essential 21st-century skills such as critical thinking, problem-solving, and creativity. It fosters logical reasoning, boosts confidence in using technology, and prepares children for a future increasingly shaped by digital tools.

While we highly encourage punctuality and regular attendance, we understand that emergencies can happen. In such a case, parents must inform the instructor before the class and request a recording. In this way, the instructor can arrange a recording if informed in advance, as we do not usually record classes.