Why take this course?
Prerequisites:
- To maximize the benefits of this course, students must be age 12 and above or have the qualifications mentioned below.
- Qualification of Scratch Level 3, Python Level 1, Unity Level 1, experience with browsing/hand-on experience with command-line interface in games, basics of computational thinking, or having any other programming or non-programming language experience that involves technical abilities, problem-solving, graphics, and interaction from the user.
- A typing speed of 20 Words Per Minute (WPM) is recommended. For practice, you can visit the following website:
Course Outline
Learning Outcomes
Schedule
Up Coming
Ends 28 Feb 2027
1:00 PM - 2:00 PM
5 seats left
Mishal Ahmed
Ongoing
No ongoing batches at the moment
Check back soon or explore upcoming batches above.
Book a free sessionTeachers

Mishal Ahmed
Teaching Intro to Web Development
We build simple websites from day one. Students learn how pages are structured with HTML and styled using CSS by actually creating and editing their own work. No copy-paste learning - just clear concepts, small projects, and steady progress. By the end, they’re comfortable making and adjusting their own webpages without needing step-by-step instructions.

Shuja ul Hasan
Teaching Intro to Web Development
I've seen plenty of courses that focus a lot more on the technical part of web development, throwing jargons at students like frontend, backend, apis, or database schemas. But I believe the web is less about technical silos and more about building a home for your ideas. In this course, we don't just learn to code; we learn how to architect an experience. We treat the browser like a canvas and the code like our tools to build something that the whole world can interact with from a single link.
Projects
Our Young Innovators in Action
Every project tells a story of creativity, curiosity, and critical thinking. Here are some of the incredible works built by our students






